Fallout 3 You Only Live Once

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Contents.Exploits no longer available after latest patch. With the perk, you can knock any sleeping essential non-player character unconscious as many times as you like.

  1. You Only Live Once Game

You get experience for the 'kill' each time. Unavailable in patched game and GOTY version. Listen to rant about how she has been with all of the men in. In this rant you find out specifically about what happened with her. End the conversation with her and talk to. A couple lines in you'll have a speech option that will never go away and can continue to gain experience (amount varies with difficulty level of when you start talking to Pappy) with each success.

Unavailable in patched game and GOTY version. At: Every night, the doors to the lock (normal). They can be picked with relative ease for a decent amount of experience. After unlocking all the doors, go back outside and wait until midnight. This WILL cause you to lose karma.

Unavailable in patched game and GOTY version. At: The second section of the feral ghoul infested section, where all the artifacts are found, there are 2 gates that are locked (very easy). There is a nearby terminal that allows you to lock the archives section (aka lock the gates) even if they were picked. This can be done indefinitely for 20XP per door, with no chance of failure. Unavailable in patched game and GOTY version.Item-related exploits Weapons & ammunition Duplicate Sydney's Ultra SMG & 10mm ammunition. There is an exploit in all versions of Fallout 3 that allows you to receive unlimited copies of in perfect condition, along with 50 10mm rounds.

To trigger the exploit, after receiving the gun once (You must have the note from Little Moonbeam's father)choose the following dialogue options:. 'Since we're done now, why don't you tell me about yourself?'

I've never seen one like that.' (she mentions her father and re-triggers the option to ask about him). 'That's all for now, I guess' (taking you back one step in the dialogue tree). 'So, whatever happened to your father?' . Last, 'Sydney, I found a note from your father.

Fallout 3 you only live once full

He didn't abandon you.' You should then receive the Ultra SMG and ammunition again. The above steps can be repeated as many times as you want for a limitless supply of both the gun and 10mm ammunition.

You can also exit the dialogue and come back to repeat it again at a later time. Duplicating weapon ammunition. If you find a group of enemies ( will work best) and kill one of them, you can place a weapon (like ) and one round of ammunition (like ) on the body, and then break the other enemies weapons.

One will then grab the weapon and ammunition to use it against you. After killing your enemy, he/she/it will carry your weapon, as well as more ammunition than you left.

Now a better way to do this (above) is to find a single raider and use the to stun them. Now take their weapons (or they will probably still use it) and give them a weapon with one ammunition and then tell them to walk it off. (Make sure he pulls out the weapon or it won't work) Then kill him, and take the gun then the ammunition (Recommended: take the gun first). You should now have more ammunition than before.Note: Certain weapons such as the alien blaster and Mesmetron have limited ammunition, this can be highly useful.

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As long as the weapon you want the ammunition duplicated for is more powerful than the weapon the enemy is using, than you will not have to break any of the enemies weapons. They will still get it from the body.Duplicating The AntAgonizer's helmet and The Mechanist's helmet To duplicate these items, reverse-pickpocket better armor onto The Mechanist (or The AntAgonizer). Their costumes have 20 DR, so anything with higher DR works. Leave the room, load an autosave, return, then pickpocket the costume and helmet.Now, head to the AntAgonizer's lair, and save before approaching her throne. Drop The Mechanist's helmet, then talk to AntAgonizer and give her The Mechanist's costume. She will give the Ant's Sting knife.

Afterwards, kill or reverse-pickpocket the AntAgonizer, and loot her costume armor and helmet, as well as The Mechanist's costume. The original helmet will still be on the floor, so pick it up and you should now have two.Return to the Mechanist, and drop AntAgonizer's helmet. Talk to him and give him AntAgonizer's costume, getting the in return.

Now, you can kill or reverse-pickpocket him and loot the AntAgonizer's armor back from him. The original helmet will again be on the floor.

Contents Exploits no longer available after. With the perk, you can knock any sleeping essential non-player character unconscious as many times as you like. You get experience for the 'kill' each time. Unavailable in patched game and GOTY version. Go to Fort independence, talk to Casdin about collecting technology for him (you need 16 scrap metal) give him 16 scrap metal, pickpocket the scrap metal off of him, give him 14 scrap metal then take something out of his inventory so that he catches you (Laser rifle), then if you look at the top left corner of the screen, it should say 14 scrap metal removed, then 16 scrap metal removed,this is how you know the glitch worked, then you should have infinite scrap metal.

Then go to the water processing plant in Megaton, talk to Walter about fixing the pipes around town, fix the pipes then he'll ask you to collect scrap metal for him, every time you give him scrap metal, he'll give you and XP, and since you have unlimited scrap metal, you get unlimited XP and caps. Listen to rant about how she has been with all of the men in. In this rant you find out specifically about what happened with her. End the conversation with her and talk to. A couple lines in you'll have a speech option that will never go away and can continue to gain experience (amount varies with difficulty level of when you start talking to Pappy) with each success. Unavailable in patched game and GOTY version. At: Every night, the doors to the lock (average).

They can be picked with relative ease for a decent amount of experience. After unlocking all the doors, go back outside and wait until midnight. This WILL cause you to lose Karma. Unavailable in patched game and GOTY version. At: The second section of the feral ghoul infested section, where all the artifacts are found, there are 2 gates that are locked (very easy). There is a nearby terminal that allows you to lock the archives section (aka lock the gates) even if they were picked.

This can be done indefinitely for 20XP per door, with no chance of failure. Unavailable in patched game and GOTY version.Item-Related Exploits Weapons & Ammunition Duplicate Mines and Throw Unlimited GrenadesBreaking a weapon that fires only one projectile per 'reload' (e.g., ) while having it equipped and switching to a grenade or mine will allow you to throw an infinite amount of grenades/mines. This effect lasts until the player changes to another weapon. The Cryo mine and cryo grenade in the Mothership Zeta expansion are also affected, but not the added in Point Lookout.

This glitch is also present in Fallout: New Vegas. Note that in New Vegas, the amount of grenades/mines thrown reflect the remaining ammunition for the weapon you were using when it broke (e.g. Having fifteen 40mm grenades remaining when your grenade rifle breaks will allow you to duplicate a mine/grenade fifteen times), and will 'eat' that remaining ammunition until it runs out. The best weapon to use in New Vegas when executing this glitch is the, since each mine thrown after the Single shotgun is broken will be multiplied in stacks of four upon hitting the ground, yet only one 20-gauge round will be removed, allowing one to make 800 mines from 200 20-gauge shotgun shells.Duplicate Sydney's Ultra SMG & 10mm Ammunition. There is an exploit in every version of Fallout 3 that allows you to receive unlimited copies of in perfect condition, along with 50 10mm rounds. To trigger the exploit, after receiving the gun once (you must have the note from Little Moonbeam's father) choose the following dialogue options:.

'Since we're done now, why don't you tell me about yourself?' I've never seen one like that.' (she mentions her father and re-triggers the option to ask about him).

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'That's all for now, I guess' (taking you back one step in the dialogue tree). 'So, whatever happened to your father?' . Last, 'Sydney, I found a note from your father. He didn't abandon you.' You should then receive the Ultra SMG and ammunition again.

The above steps can be repeated as many times as you want for a limitless supply of both the gun and 10mm ammunition. You can also exit the dialogue and come back to repeat it again at a later time.Other Weapons Exploitable for Duplication. 2 copies. unlimited. 2 copies. unlimited. unlimited.

2 copiesDuplicating Weapon Ammunition. If you find a group of enemies ( will work best) and kill one of them, you can place a weapon (like ) and one round of ammunition (like ) on the body, and then break the other enemies' weapons. One will then grab the weapon and ammunition to use it against you. After killing your enemy, he/she/it will carry your weapon, as well as more ammunition than you left.

You Only Live Once Game

Now a better way to do this (above) is to find a single raider and use the to stun them. Now take their weapons (or they will probably still use it) and give them a weapon with one ammunition and then tell them to walk it off. (Make sure he pulls out the weapon or it won't work) Then kill him, and take the gun then the ammunition (Recommended: take the gun first).

You should now have more ammunition than before.NOTE: Certain weapons such as the alien blaster and Mesmetron have limited ammunition, this can be highly useful. As long as the weapon you want the ammunition duplicated for is more powerful than the weapon the enemy is using, then you will not have to break any of the enemies' weapons. They will still get it from the body.AntAgonizer's and Mechanist's Weapons and ArmorIt is possible to obtain both unique weapons, both sets of costume armor, and two of each costume helmet.

To do this, reverse-pickpocket better armor onto the Mechanist (or AntAgonizer, although starting with The Mechanist is easier). Their costumes have 20 DR maximum, so anything with higher DR works. Leave the room, load an autosave, then return. Pickpocket the costume and helmet from The Mechanist.Now, head to the AntAgonizer's lair, and save before approaching her throne.

Drop The Mechanist's helmet, then talk to AntAgonizer and give her The Mechanist's costume. She will give the Ant's Sting knife.

The original helmet will still be on the floor, so pick it up and you should now have two. Afterwards, kill the AntAgonizer, and loot her costume armor and helmet, as well as The Mechanist's costume.Return to the Mechanist, and drop AntAgonizer's helmet. Talk to him and give him AntAgonizer's costume, getting the in return. Now, you can kill him and loot the AntAgonizer's armor back from him.

This should result in having the Ant's Sting, Protectron's Gaze, one of the Mechanist's and AntAgonizer's Costume, and two of the Mechanist's and AntAgonizer's helmets.If you use the method of getting BOTH armors and getting BOTH weapons (reverse-pickpocketing both their armors and stealing them back when you hand the armors to their enemy), both characters will head out into the Wasteland and hunt each other down. This is easily observed if you do NOT complete the quest by talking to Uncle Roe which makes their locations shown by the quest markers.If you kill the Protectron in the Forge and then choose the fight dialogue with the Mechanist, it will revive itself and defend the Mechanist as usual. You can loot the Protectron twice this way.Faster easier method of obtaining Cryo WeaponsThere is a bug that allows you to get cryo weaponry - mines and grenades - from in the of. The exact cause of the glitch is unclear and requires further experimentation, so save often and on different slots while attempting, but it seems that after obtaining the first three and three, then waiting for three hours and obtaining two more of each, if you throw a cryo grenade at Elliott, but do not pickpocket him, then wait the three hours for him to make some more cryo weapons, the glitch will take effect. In order to use the glitch, you must talk to him, and ask for the cryo weapons. He will state that he has some and give them to you. The conversation with him will then end and two messages will appear in the top left corner of your screen, one about the grenades and the other about the mines.

Wait until both have appeared and then disappeared, then speak to him again and ask him for more cryo weapons: If the glitch was successful, he should hand them over and you can repeat as desired, if not, exit the conversation, wait a few seconds and try again. If still unsucessful, try re-loading an earlier save and trying again. Once the glitch is working, save. This glitch allows you to get more cryo weapons, faster and easier, so that you can take a large supply down to the wasteland.Get two mini nukes from DonovanFirst, talk to before killing the super mutants and he will give you a.

Then, kill the super mutants and talk to him again and he will give you another mini nuke.Armor & ClothingPlaystation 3 If you have two fully repaired armors, take damage with one, then switch. After this, the original armor will take the damage. You have to hotkey both armors for it to work. Once you take off the armor, the glitch stops working. However, if you hotkey the original armor after that, the second armor won't work with the glitch, so you'll have to start all over again. It is best to start with the other armor and then work backwards.Chinese stealth armorRequiresSeeorFree Repairs Protector Casdin.

Go to Fort Independence and get the ' job from. Supply Casdin with any item he will accept. If you kill Casdin and loot his body or pickpocket him, he will have the items you gave him, but they will all be fully repaired, and theoretically, more valuable than when you gave them to him. A fully repaired plasma rifle nabs you around 1799. All you have to do is find a vendor with that much.

Alternatively, you can spend lots of caps on weapons or repairs and then sell the plasma rifle to make your money back. An easy way to retrieve your items is to use the Victory rifle or the Gauss rifle (Requires ).

Get to a hidden status on his left side. Save in case of a miss; a missed sneak attack critical that hits his body even on the arm or leg will kill him with high enough skills. Either manually or with V.A.T.S., target his Ripper, it's his default equipped weapon. When you shoot, he should get knocked down, be careful in V.A.T.S. For Mysterious Stranger. Helpful elsewhere is counter-productive here. Killing him means the exploit's over.

While he's knocked down, you can loot him like a dead body and pickpocket freely. He will automatically equip the strongest helmet and armor, which you will never be able to get back without a better armor at 100% (which he'd repair), the best armor he can take, though, is the Tesla armor and there are infinite of those. As long as you never give him ammunition, he should never have ammunition as he starts with a default Ripper weapon and no other weapon or ammunition, and therefore, he should never equip any ranged weapon, however more powerful, due to not having ammunition.

Every once in a while you need to replace his original Ripper with a working one, because once it breaks, you can't do this anymore. Note: You can only do this with items he will accept, this does include the alien blaster, though, just don't give him the ammunition, or he'll equip it and it could be lost.

Also, the rewards are flat rates for each item, so just give all items at any condition for the most items at maxed condition. A Tesla Helmet will always get 3 stimpaks, whether at 5% cnd or 100%.Note: He may not permanently keep all the items you give to him, so be certain to do these repair runs in common, short bursts with a small number of items, and be certain to retrieve your items immediately.One Instant, 100% RepairOnly applicable to weapons and armor stocked by merchants. See.Haley's 100% Repair Glitch ExploitRequires. With every successive 'visit' to, Haley's skill increases by 5 points (3%) up to the maximum 100 points allowing vendor-repair-only items to be fully repaired. The increases in skill are permanent and are an inevitable consequence of frequent visits to his shop throughout the game. It requires that the shop be re-loaded by the player's system.

This is achieved by walking far enough away to load a new cell, and then walking back and re-entering the shop. The end of the dock to the south is far enough away. Alternatively walk up to the vending machine and open it then close and walk back in.

The glitch for raising Haley's Repair skill is caused by his suit, removing it causes the glitch to stop working. So don't reverse pickpocket him for it if you want make his repair grow higher. You can just walk outside then right back in and it will raise by 5 but if you go over 100 it will go back down to 15 and you have to do it all over again, if it doesn't work the first time fast travel away then go back it should work.' Somah's free repair glitch'Requires Xbox 360 (Needs Verification for other platforms). After leaving the holding cell, will be able to repair your items for caps. This glitch is very useful since her repair skill is 80. All you have to do is have her repair your items.

Exit the dialogue, and knock her unconscious. It is recommended that you shoot her in the legs so that she doesn't take as much damage.

Once she is on the ground, you can loot all of the caps off of her that you paid her for repairing. Once she gets back up, have her repair your things again and repeat the process. If you don't kill her, you can return to the mothership later to have all of your items repaired again.Miscellaneous Items & Bottle caps Free Megaton house itemsConfirmed on Xbox 360, PS3, and PCIn Craterside Supply there is a hidden locker behind a wall that contains items like My First Infirmary. In the room with a staircase to the second floor, next to the main room where Moira Brown can be found, crouch near the left-side wall when facing in from the entrance, at the bottom of the stairs leading up, near a rusted pipe. You can see the locker if you look through one of the holes on the wall. Go into third person view, hold the third person button down, and turn the camera until the option to open a locker comes up.

Taking the items is considered stealing, and you will lose karma. For the PC, you must 'noclip' to be able to see the lockers.Infinite Fingers & Ears. With the or perk, you can knock an essential non-player character (e.g. ) unconscious as many times as you like. They will spawn an ear or finger each time they are knocked unconscious.Bartering for Bottle cap Profit & Free 100% RepairsThis exploit has several variations based on the same basic premise; the buying and selling of like types of weapons or apparel. Factors that may alter the consistency of the results include the merchant's repair skill, the condition and origin of the item, and whether the item has been previously repaired.

View a vendor's inventory to see if the vendor has two copies of the same weapon or armor, or to see if they have one copy and you have another. The condition of both items must be different, and the vendor must start with the one with the higher condition.Sell your copy of the item to the vendor now. Of the two different copies of the same item now in the vendor's inventory, select the copy of the item that is in the worst state of repair; the worse the state, the more money you make per transaction, and the faster this process goes. Buy it, then sell it back again. You'll notice when you bought it, its condition or value increased; repeat this until the item is at 100% repair in your inventory. It should only take 2 sell/buy cycles to do. Then sell the 100% condition item back exactly like in the previous step (if you had to do it).

You will notice that during the previous step and this step, whenever it's in your inventory, it is at the improved condition and value and when it returns to the vendor, it returns to the proper original value again.